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Text File  |  1998-05-12  |  1KB  |  49 lines

  1. 3                                    // Number of special volume types
  2.  
  3. // Special volume type #1
  4.  
  5. 0.2                                    // gravity multiplier
  6. 50                                    // viscosity multiplier
  7. 0                                    // Car damage per millisecond
  8. 0.002                                // Pedestrian damage per millisecond
  9. 0                                    // camera effect index
  10. 1                                    // depth effect index
  11. M25.MAT                                // Windscreen material to use
  12. 5100                                // Sound ID of entry noise
  13. 5100                                // Sound ID of exit noise
  14. 2                                    // Engine noise index
  15. 1                                    // material index
  16. NONE                                // Sound type
  17.  
  18. // Special volume type #2
  19.  
  20. 1                                    // gravity multiplier
  21. 1                                    // viscosity multiplier
  22. 0                                    // Car damage per millisecond
  23. 0                                    // Pedestrian damage per millisecond
  24. -1                                    // camera effect index
  25. -1                                    // depth effect index
  26. TUNNSCRN.MAT                        // Windscreen material to use
  27. -1                                    // Sound ID of entry noise
  28. -1                                    // Sound ID of exit noise
  29. 1                                    // Engine noise index
  30. 0                                    // material index
  31. NONE                                // Sound type
  32.  
  33.  
  34. // Special volume type #3
  35.  
  36. 1                                    // gravity multiplier
  37. 1                                    // viscosity multiplier
  38. 0                                    // Car damage per millisecond
  39. 0                                    // Pedestrian damage per millisecond
  40. -1                                    // camera effect index
  41. -1                                    // depth effect index
  42. TUNNSCRN.MAT                        // Windscreen material to use
  43. -1                                    // Sound ID of entry noise
  44. -1                                    // Sound ID of exit noise
  45. 0                                    // Engine noise index
  46. 0                                    // material index
  47. NONE                                // Sound type
  48.  
  49.